![]() The returning enemy types remain as iconic in their appearance as their behaviour. Visually Geometry Wars 3 is vibrant and silky smooth, running at 1080p and 60fps on PS4 and Xbox One, and 720p and 60fps on PS3 and 360. Returning to the classic mode after spending time in adventure makes you feel surprisingly naked, though the exceptional gameplay remains as enthralling as ever. Once you’ve unlocked your drone’s ability you really have far more offensive and defensive options than you’ve ever had in the series before, and on the whole the expansion works surprisingly well. While the additional firepower of attack is immediately gratifying, I found more luck using collect which sees your drone hoovering up the “geoms” which each enemy drops when they die and, crucially, go towards your multiplier.Ī couple of levels later, assuming you’ve been earning enough completion stars, you’ll unlock your drone’s super an upgradable special ability that can help destroy even more enemies and potentially get you out of a tight spot, something that occurs extremely frequently in Geometry Wars 3. You unlock further types each time you beat a boss, including collect, ram and defend, though you can only choose to take one of them into the level with you, providing another layer of tactical choice. Each of Geometry Wars’ game modes, and the myriad enemies, require different approaches and it’s this that sets the game apart from other entries in the genre.īeating this boss unlocks your first drone – attack – an upgradable companion who in this case provides extra firepower for tackling the adventure mode’s levels. Players have to farm the low-level enemies until the timer is nearly running out before turning their attention to the boss itself and while that tactic works for this level it won’t for the next. Though the boss is relatively easy to dispatch, achieving the highest score tier is not, requiring a tactical approach to net the biggest multiplier. Your introduction to adventure mode is two straightforward rounds of Deadline before you hit your first boss level, a shielded sapphire which spawns enemies while dropping its shields and spinning after you. Every level features an online leaderboard, of course, allowing you to compete with both friends and the wider world. ![]() Stars are accrued and allow access to gated levels further along, or unlock ship upgrades which are a key component to success. Each stage has three score tiers to try and beat, which each net you a star. The five classic modes make an appearance here alongside five completely new game types, including Rainbow, where you must stop enemies from colouring in the whole game area, and boss battles. Classic features five of the most iconic modes from the earlier entries in the series – Deadline, where you have to score as many points as possible within the alotted time, King, which sees you limited to one life and no guns outside of King zones, Pacifism, which gives you one life and no guns, with enemies dispatched by flying through explosive gates, Waves, which gives you one life to achieve a high score, and Evolved Classic which is the original game revisited.Īdventure is a campaign mode with a series of levels to work your way through, each with different requirements. You’re welcomed to the game by thumping bass and the option screen, with the two main modes broken up into Adventure and Classic, while also offering both online and local co-op options. The game paved the way for the rise of the twin-stick shooter on both XBLA and PSN, and now the series is looking to cement its position on the next generation of consoles, introducing 3D areas and competitive multiplayer to the game’s kaleidoscopic action. As a bonus hidden within Bizarre Creation’s Project Gotham 2 for the original Xbox, the series is unequivocally linked to Microsoft’s consoles, with the Xbox Live Arcade release of Retro Evolved remaining the most downloaded title for the platform. It’s a strange sensation loading Geometry Wars 3 up on a Playstation console for the first time.
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